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On 2010-07-25 21:12, Lark of Serenity wrote: A) its pathetic that senior players can be so unconcerned about prestige that they can risk losing a dread just to kill someone at 1% hull, not to mention the absolute unsportsmanship of it. C) it doesnt seem remotely fair that kluth are able to sit a dreadnaught in the middle of a planet cluster, the place you should feel safest and most at ease, without consequence unless you are actively looking for them.
On 2010-07-25 21:25, BackSlash wrote: We've been looking at negating cloak around enemy planets for a while now, got a few more things on the drawing board to be looked at, and then I'll see if we can't get this pushed inbetween somewhere.
On 2010-07-25 22:45, BackSlash wrote: Kenny, K'luth are currently very powerful and have a huge advantage at this sort of cluster/planet warfare, and is one of the reasons why K'luth hold such a big % of Sagittarius. Ever since cloak was changed to this new system way back when, myself and Tael saw the need for something like this to stop tranny rushing. However, since DarkSpace has evolved around the system, we see it's become much more of an issue. There has always been thoughts of a 500 gu or so radius around enemy planets in which K'luth cloak is negated, and planets can shoot at them. We apply the same thought process in this instance to other factions - if you're within 500 gu of a planet, then you're either trying to capture it, or trying to kill someone. For that, there should be some sort of advantage fo the faction holding the cluster... For ICC and UGTO, that advantage is the planetary defence shooting at the enemy. For K'luth, there is none - and there needs to be one. The 500 gu area around the planet would go some way to rectifying this. Bear in mind this is 500 gu from the center, not from the surface, so the actual distance from the planet is 400 gu (or less in some cases). This is not a nerf, more of bringing K'luth in line with other factions in this aspect of fighting. A note worth mentioning is that this has only been spoken about losely in private staff channels, and hasn't even remotely been discussed heavily (as we have other projects we're working on currently, and the work timeline is quite busy). It will be discussed at some point, and there will be a tweak to the mechanics in which K'luth engage around planets, as they currently are immune to the advantage the defending faction is supposed to have when holding a planet or cluster. - Jack [ This Message was edited by: BackSlash on 2010-07-25 22:46 ]
On 2010-07-26 06:31, SPaRTaN Z (Star Fox) wrote: God knows how many seconds that could have bought,.. ,.
The Rules of Conduct, section 3.1.1.d wrote: All Players should adhere to the Code of Sportsmanship. As a game involving more than one Player, all Players should abide by this prime rule: Be honest and fair to one another at all times; win well and lose well; and always keep in mind that it IS just a game. Have fun and share it.
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