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 Author [1.484] Ship Layout Issues
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-01-06 03:54   
Please post any layout issues for the 1.484 ships here.

This is NOT a discussion thread. Opinions on ship balance should be posted elsewhere. This thread is ONLY for reporting issues with weapon arcs and actual layout problems.

The ships we are currently testing are:

Scouts
Frigates
Destroyers
Cruisers

Please do NOT post layout issues for any classes which are not listed above. We will delete any posts not relevant to this thread.

Many thanks.


[ This Message was edited by: Drafell on 2008-01-11 16:06 ]
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BackSlash
Midshipman
Galactic Navy


Joined: March 23, 2003
Posts: 11178
From: Bristol, England
Posted: 2008-01-08 16:54   
Quote:

On 2008-01-08 13:53, Fatal Don Nukey of ICC *ADM* wrote:
note that the TC has more weapons and proctection then the AC

on the other hand the EAD was whooped by the AD with little or no armor damage



It'll always be like that on paper.

ICC can bring more HP to one facing than UGTO can, but UGTO have more HP in total.

ICC are also the defencive faction, which means they get less weapons at the expense of the greater defence (and yes, being able to bring more HP to one facing than the other factions, even though they have more total, is an advantage, and a big one at that).

I would like to remind EVERYONE that just because something LOOKS like it has more, does not mean it is necessarily better. Which is why the likes of the TC, and edventually the EAD, will look like monsters, but when you take them for a spin, they will be very evenly matched.

And again, this is only for Cruisers and below. Please don't test Dreadnoughts or Stations.

[ This Message was edited by: BackSlash *Jack* on 2008-01-08 16:55 ]
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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2008-01-12 11:12   
Is the Flux Wave symbol supposed to look like a Build/ELF/Dictor/?

Are Beams supposed to have a max range of under 140 gu? seems they were 150 in the past (side note: will they have any power to damage now?)
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Fattierob
1st Rear Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2008-01-12 12:20   
The UGTO Battle cruiser has two (default emp) cannons on only aft. These seem rather pointless.

[ This Message was edited by: Fattierob on 2008-01-12 12:20 ]
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Ham&Swiss
Admiral

Joined: October 12, 2004
Posts: 418
From: 10$ to whoever finds me
Posted: 2008-01-12 17:11   
Luth frigs Beak and Nymph have 2 fore and 3 right armor plates, and no left or aft plates....
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2008-01-13 04:25   
* * * SHIP CONFIGURATION ISSUES ONLY * * *

I am NOT wanting a discussion about relative DPS from various ship classes. The only thing I want posted in this tread is actual layout problems. Nothing else.

No thoughts.

No comments.

Create another thread if you want to discuss things, this thread is NOT the place.

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Thorn
Cadet

Joined: August 04, 2004
Posts: 5
Posted: 2008-02-17 07:58   
Noticed in Bug reporting [Psi cannon projectile not drawn correctly. ] Not sure if this is same issue, or if it might help described this way but...


Psi cannon projectile Fires SIDEWAYS on the Nymph, and Stinger.

Also.

Drainer: One weapon (no icon no description) appears to do nothing when fired. I assume since I saw no ELF beam that this was supposed to be the ELF

Parasite: Two weapons (no icon no description) appear to fire red colored beam type weapon. Not sure what its supposed to be, or if the effect is intended.

Parasite, Scale and possibly all Missile capable ships: Minimum and Maximum Ranges on Shredder missiles and PSI Missiles are switched. in SOME cases PSIs fire at 50 gu, while shredders fire at 488gu minimum range. (also appears that in some ships PSI fires TWO PSI per slot while in others Shedders fire TWO per slot)

Side note and opinion: A ship called a DRAINER and requiring a Badge and a Commander Rank IMO should be capable of two things. 1) out gunning the Shell (Commander NO Badge) and 2) living up to its name "Drainer".....consider adding a 2nd ELF ? Possibly create a Torpedo (PSI Torp, or ELF Torp) that does either Energy or systems Damage?

Aside from the Missile issue, the (no icon no description) Beam issue, and the lacking Offensive Capability of the Drainer, I found no other "Ship Layout Issues"

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Eledore Massis [R33]
Fleet Admiral
Templar Knights


Chatting in 'DarkSpace English'

Joined: May 26, 2002
Posts: 2684
From: tsohlacoLocalhost
Posted: 2008-04-20 23:32   
Knowing Dreads and Stations are not Supposed to be placed in here,
But Knowing what Changes have been made to ships or whole factions, you tend to see things that are again wrong.
I'll post those here below regardless of ship class, i hope you understand.

[Layouts]

  • L001
    K'Luth Krill has IE drives instaid of AME

  • L002
    K'Luth ships come with Inflantry instaid of Drone Warriors

  • L003
    ICC ships are equiped with Standard CL instaid of there own CBL (or Chemical Beam Laser)

  • L004
    K'Luth brood has a Tachyon Drive.

[Edit List]
21-04-2008
- Added L001, L002 & L003
04-05-2008
- Added L004

[small][ This Message was edited by: Eledore[NL] on 2008-05-03 21:01 ][/small]


[ This Message was edited by: Eledore[NL] on 2008-05-03 21:28 ]
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-04-27 23:28   
doing the new ICC dreadnought layouts, i have noticed some issues, which i will list here.

Missile Dreadnought:
two Armor icons have Chemical Beam Laser icons, and they can be changed to Pulse lasers. changing back to CBL's, they are regular beams, and an armor plate is lost.

Assault Dreadnought:
two Armor icons have the CBL icon issues, and one armor is an Organic armor. the two remining armors are correct.

Bomber dreadnought:
CBL icon issue with one armor plate.

Sector Commmand Base:
one armor plate with CBL issue.

[ This Message was edited by: leonide *EP5*(DA-U) on 2008-04-27 23:30 ]
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Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1104
From: Michigan
Posted: 2008-04-28 08:24   
I don't beleive we have redone any of the dreads at this point, unless someone did and I am unaware.
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Eledore Massis [R33]
Fleet Admiral
Templar Knights


Chatting in 'DarkSpace English'

Joined: May 26, 2002
Posts: 2684
From: tsohlacoLocalhost
Posted: 2008-04-28 08:59   
hmm strange, but good that Leo found em.

But some parts it may be true, because of the upgrade list ICC will get there own named Standard CL, named CBL "Chemical Beam Laser".
Maby some Dev read my post #L003 and started to change all ICC ships out ???

Annycase there have been manny changed over the last month.
We just need to recheck it.
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Fattierob
1st Rear Admiral

Joined: April 25, 2003
Posts: 4058
Posted: 2008-04-28 09:14   
Quote:

On 2008-04-28 08:24, Smartin wrote:
I don't beleive we have redone any of the dreads at this point, unless someone did and I am unaware.




I remember hearing somebody (think it was doran) saying he did the ICC cruisers, station and dread gadgets. I'm guessing that was in the latest update
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Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1104
From: Michigan
Posted: 2008-04-28 09:19   
Doran, and I went through and correct the gadgets on all ICC ships this weekend.
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2008-04-29 16:44   
ICC Heavy Cruiser.

1 of the Chemical Beam laser is acting like a device and is located next to the aux generator. you can turn it on and off but it wont fire.

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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4027
From: The Gideon Unit
Posted: 2008-04-29 17:38   
Quote:

On 2008-04-27 23:28, leonide *EP5*(DA-U) wrote:
Missile Dreadnought:

Assault Dreadnought:

Bomber dreadnought:

Sector Commmand Base:



all fixed

Quote:

On 2008-04-29 16:44, Axianda wrote:
ICC Heavy Cruiser.


fixed


[ This Message was edited by: Doran on 2008-04-29 17:52 ]
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