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DarkSpace Manual[SHOW INDEX][DOCUMENT INDEX]
9 Bombing
Bombing is the antithesis of everything you do to build a planet so perfectly. Only Bomb weapons, (MiRVS, Neutron Bombs, Bio Bombs, and Tele-Kenetic Bombs, and Siege Missiles) will do any damage to planetary structures. However, some bombs (Neutron and Bio Bombs) will only attack population and infantry, making them ideal for capturing planets intact. Torpedoes, cannons, beams and missiles have no effect on planets.

Only military targets are identified on your HUD. Valid military targets include defense bases, shield generators, depots, and starports. Non-Military targets can still be destroyed by splash damage. You can tell where these structures are by looking for a blank area where building tiles should be.

Keep in mind that while bombs do track for planetary rotation, precision bombing is still difficult. To bomb specific structures, you must close to a camera distance of 500 gu or less from the planet, unless you have a scanner. Scanners extend the structure detection range to beyond the MIRV bomb's launch range. Defense bases are equipped with lasers to shoot down bombs, and a highly built planet may be difficult to crack.

To prevent players from getting inside defense base range and bombing, a minimum arming time has been added... a certain amount of time must pass before a bomb can explode. ICC planets are especially difficult to bomb because they may build a planetary shield which will absorb multiple bomb hits before allowing any surface damage. K'Luth's Bio-bombs and human neutron bombs can bypass this shield, but are only effective against population and troops.

Bombing of friendly planets will count as friendly fire, and may lead to disciplinary action. This includes trying to bomb enemy infantry off of friendly planets, as the population near the infantry are affected.
9.1 Capturing Planets
Capturing planets is a crucial part of DarkSpace. Without planets, your faction is doomed to a quick death. Capturing planets is a simple matter of getting friendly infantry to outnumber enemy infantry for about two minutes.

Unfortunately, it's rarely this simple in practice. Since planets are so valuable, the enemy will defend them with automated defense bases, as well as standing garrisons of troops. Defense bases will shoot your infantry drop pods, requiring you to think twice before you unload your troops at the wrong time.

Fortunately, you have a few tools at your disposal. Bombers can wipe out key defensive structures. Troops can be ordered to raze planetary structures. If all else fails, you can simply overload the defenses with a coordinated fleet drop (think D-Day).

To capture a planet, load infantry from a friendly planet (select infantry on the surface and press the L key). At the planet you wish to capture, fly to within 250gu of the surface or orbit the planet, then select either the planet or one of the yellow location diamonds on the planet's surface, and press the U key to unload all your infantry. If your troops are unopposed, the capture process can take about 1-2 minutes.

Any planet that is either Neutral (yellow) or Enemy (red), can be captured, with the exception of Inferno planets and Gas Giants.
9.2 Infantry
Only ground troops are able to capture planets, and nearly all planets will have standing armies that can defend against invaders or be deployed to take control of an enemies planet.

New transport ships fresh from a Home Gate or shipyard come equipped with 2 infantry units, Dreadnoughts and Stations also come with troops by default. As with all cargo, the number of troops a ship can carry is determined by the size of the ship's hull. Transports and Stations can carry the most troops, other ships can only carry four infantry or less.

Additional infantry can be trained at a planet's Barracks building. Light Infantry can be trained faster than Heavy Infantry, but are weaker in combat against other infantry than Heavy units.
All troops (Light or Heavy) that have just been trained will exit the barracks with a "Green" rank, and will naturally be weaker compared to more experienced units. After being garrisoned on the planet for a time, the infantry unit will be promoted to "Veteran" rank and receive a small bonus in attack and defense. Veteran troops are also the most common because it is the highest rank an infantry unit can achieve without being in combat.

Ranks of "Hardened" and "Elite" can only be gained through combat with enemy infantry, or directing the infantry to raze enemy structures. Although rare, these highly experience troops are more effective at capturing planets and even enemy ships.


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