|5.6 Managing Your Starship: Speed, Signature, and Energy|
|Piloting a ship in DarkSpace involves a number of trade-offs. Engines and Generators produce energy, but use some of it to move. The faster you are moving, the more power is drained. On many ships, it is impossible for the engines to produce as much power as it takes to keep all systems running when your ship is moving at full speed. This includes charging your jump drive, running your sensor devices, and firing weapons.
Your ship's signature is based on three factors. The first is what class of ship you are flying. A station is a LOT easier to spot than a scout. The second is how much energy you are using. If you are traveling at full speed and recharging all your weapons, you are going to stand out. The signature is a numerical representation of how easy your ship is to detect. A higher signature means you can be detected from further away. The third factor is any external effects on your signature. If you are running ECCM's, your signature will rise. Likewise, ECM's will drop it. K'Luth cloaking devices will mask all speed and ship class related signature as long as it has power to function, including weapon recharge and external influences to affect its signature. A nebula will drastically reduce the signature of all ships within its boundaries.