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DarkSpace Manual[SHOW INDEX][DOCUMENT INDEX]
5.5.6 Tactical Interface

The Tactical Interface, while seemingly complex and daunting at first glance, is a very comprehensive control center for your ship's movements. This is DarkSpace's default screen; you will emerge from any jumpgate or shipyard in this mode. Above is a screenshot of the tactical screen, broken down into several sections by text indicators. The small-font "Contacts" labels should give you an idea of what the previous section of the Manual went over.

o Ship Systems: The most prominent member of the Tactical Interface is the systems display. This row-by-row, ordered sequence of systems gives you the rundown of what's charged, loaded, activated, running, and all of the opposites thereof on your vessel. The screenshot shows a few drives (lower left), then a Jump Drive (with fuel indicator at 10,000), and the rest of the ship's systems with shields at the uppermost section.
o Cargo Bay: This is where any resources, infantry, or spare parts are loaded into your ship. Depending on the ship you are flying, you only have room to carry a certain number of items. All cargo will show up as a blue box in this empty row on the screen.
o Vessel Control Bar: These are the two clickable bars that indicate your ship's heading and velocity. These can be controlled with the keyboard, but also manually with the mouse for fine adjustments.
o Vessel Status: Displays the hull integrity, energy output, and signature statistics for your ship. These interrelate to each other in ways you will shortly be reading about.
o Target Control: The "Next Target" and "Target Parent" buttons, shown as blue upwards and rightwards arrows, are used to target specific systems on nearby ships, or to re-target the main ship when you have a device already selected. The button below those allows for advanced target selection, such as selecting the last distress call's location or the closest starport.
o System Repair: If any systems become damaged, you can use this area of your screen to monitor their autorepair rates and you can control which system gets repaired first. For instance, if you become heavily damaged and your jump drive goes out in addition to your lasers, but your lasers are first in line, you may consider it a priority to repair your drive first so you can escape. Clicking on a device here will move it to the front of the line so that it will be repaired first.
o Communications: This is where all chat takes place after pressing "Enter" while in-game.
o Data Windows: These are the button toggles for the data functions, F1-F6 (Help, Navigation, Planets, Chat, Profile, Mission)
o Clock: Onscreen indicators of how long the server has been running.

Note that many of these panels (such as repair queue, systems, communications, cargo) can be toggled using the buttons on the screen. Also, entire panels can be switched off by using the toggles in the corners of the screen (use Numpad 1, 7, and 9 as shortcuts), to give you a very clear view of the game without anything on your screen.

Remember that any button within the game can be pointed at for an explanation of its function.
5.5.6.1 Target Window

This screen will appear on the Tactical Interface when an object is selected. Depending on the type of object selected, you will get different information and options to interact with the object. The screenshot shows a planet selected, so the "Orbit", "Lock", "Camera", and other buttons are clearly visible. Information on the planet's faction, population, units, structures, and defenses are also displayed. This window is an easy way to get information on whatever your target may be.


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