|5.1.1 Scenario Servers|
|Scenario servers are designed to provide players with a time-limited battle between two or all of the current factions. When entering a scenario server, you will be prompted to select a faction. You will be locked to that faction until the end of the game, or until you log out.
The game begins with all planets unclaimed. Several planets will be marked with a flag icon in the navigational display. The first team to capture all of these flag planets will win the scenario. If no team captures all of the flag planets, the team with the most of them when time expires will be declared the winner.
The players on the winning team receive bonus prestige based upon their rank, and the percentage of the scenario time they played. At the conclusion of a scenario, a new map is automatically loaded, and the battle begins anew.
When playing in a scenario, basic ships (scouts, frigates, engineers and transports) may be spawned at your home gate, while all other ship types must be built at a planetary shipyard. You have access to a garage for 6 ships in a scenario, but that garage will reset upon a map change.