Welcome to the DarkSpace BETA website...
|
 | |  |  | | News - 23 Articles, page 1 of 5 | [NEXT] |
|
|  |  |  | |  |  | |  |  | The following changes have been made to key-bindings to address some issues with devices interfering with each other, as well as foreign language layout issues.
- Changed cloak to use the "V" key, in keeping with other faction special abilties.
- Changed Mines to use the "B" key.
- Changed ECM to use the "M" key.
- Changed ECCM to use the "P" key (Ping)
- Changed Scanners to use the "K" key.
|
|  |  |  |
 | |  |  | |  |  | The layouts for the following ship classes are now ready for testing:
- Super Dreadnoughts (Assault + Command class)
- Standard Dreadnoughts
- Cruisers
- Destroyers
- Frigates
- Scouts
- Supplies
- Engineers
- Transports
Many thanks. |
|  |  |  |
 | |  |  | |  |  | The following ship classes are all ready for testing in the current beta:
Scouts
Frigates
Destroyers
Cruisers
Supply (New)
We would appreciate players not using any of the other ship classes, as they have not yet been balanced to work under the layout rules.
|
|  |  |  |
 | |  |  | |  |  | The equipment layouts for all cruisers, dreadnoughts, and stations have not yet been adjusted for 484 balance-wise.
Barring any significant bugs, any "combat testing" with or otherwise involving those ships is essentially irrelevant at this time.
Food for thought: just because you can grab a cruiser or dreadnough does not mean that you should. The same thing happened during 483's beta, smaller ships (scouts, destroyers) werent tested properly because players kept rushing to fly dreadnoughts.
And we can all see how that turned out. |
|  |  |  |
 | |  |  | |  |  | The address of the SVN server has changed from pluto.palestar.com to jupiter.palestar.com. So if you've been having problems getting latest using subversion, you now know why.
|
|  |  |  |
|
|  |  |  |
|